Looks promising! I love the procedural aspect for this sort of game. I don't know what you have planned for the sex system, but if you could combine a combat system like in Strive with a sex system like in Lilith's Throne, you'd be my new god!
Yes, I also like the procedural part and it's going to be fun to do. For the sex system, I had thought of a fusion of "strive for power" and "Jack-o-nine-tails", but I'm going to look at the "lilith's throne" system because I never played it, and it could be cool.
I understand the code is a mess, but it's available on github. I don't think there'd be anything wrong with coding your own version with that as a guide though. Definitely give it a try, LT is impressive in several respects including the procedurally generated parts as well but limited in others (like the combat system). I've got a lot of thoughts on this from modding, playing, and helping out with writing on a couple games. If we've got some similar goals for a game, I'd be interested in helping with your project if/when you get to that point.
It seems like a good idea to me. There is still a long way to go to think about the part of the sex system. For example, I have the combat system moderately thinking and it will be inspired by "sengoku rance" and that would be coded first. But if you want to collaborate designing the sex system would be excellent.
I've never worked in Unity, and as a coder I'm kind of lazy (when I'm trying to do something new, sometimes I know there's a better way, but...). I'd love to contribute, make suggestions, and help out generally, but you'll need someone better at code to lay a solid, efficient groundwork and fully implement. Once a framework is largely in place (for whichever system) and adding content is mostly copy/paste/edit, I'd be pretty handy for fleshing out extensive branching and procedurally generated content. I can't get enough of games where every playthrough is different. :]
Yes, it is made in Unity (v2021), and it is because I know the engine. I believe that Unity is a great engine and covers all the necessary aspects for this game.
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The graphics is very good.
Nice game!!
Good! 9/10
I just noticed "Wimborn Palace". Nice reference. ;]
Looks promising! I love the procedural aspect for this sort of game. I don't know what you have planned for the sex system, but if you could combine a combat system like in Strive with a sex system like in Lilith's Throne, you'd be my new god!
Yes, I also like the procedural part and it's going to be fun to do. For the sex system, I had thought of a fusion of "strive for power" and "Jack-o-nine-tails", but I'm going to look at the "lilith's throne" system because I never played it, and it could be cool.
Thanks for the comments.
I understand the code is a mess, but it's available on github. I don't think there'd be anything wrong with coding your own version with that as a guide though. Definitely give it a try, LT is impressive in several respects including the procedurally generated parts as well but limited in others (like the combat system). I've got a lot of thoughts on this from modding, playing, and helping out with writing on a couple games. If we've got some similar goals for a game, I'd be interested in helping with your project if/when you get to that point.
It seems like a good idea to me. There is still a long way to go to think about the part of the sex system. For example, I have the combat system moderately thinking and it will be inspired by "sengoku rance" and that would be coded first. But if you want to collaborate designing the sex system would be excellent.
I've never worked in Unity, and as a coder I'm kind of lazy (when I'm trying to do something new, sometimes I know there's a better way, but...). I'd love to contribute, make suggestions, and help out generally, but you'll need someone better at code to lay a solid, efficient groundwork and fully implement. Once a framework is largely in place (for whichever system) and adding content is mostly copy/paste/edit, I'd be pretty handy for fleshing out extensive branching and procedurally generated content. I can't get enough of games where every playthrough is different. :]
cool is this made in unity? or what engine?
Yes, it is made in Unity (v2021), and it is because I know the engine. I believe that Unity is a great engine and covers all the necessary aspects for this game.
Thks for the comments.